Lumina
High performance with real-time shadows, physical water, roof overhang occlusion, volumetric 3D clouds, and sharp anti-aliasing
19.9K installs · GPL-3.0 · cosmo-jar
The look.
Native shaders designed for high frame rates and clean, balanced visuals without post-processing blur. All options are fully configurable directly in the shader settings menu.
Lighting & Overhang Shading • Balanced daytime lighting with warm sun and clean azure shadows. • Directional sky dome occlusion: accurate contrast between ground, walls, and ceilings. • Non-linear ambient occlusion under house roofs, eaves, porches, and balconies. • Selective midtone vibrance on grass and foliage without clipping bright highlights. • Foliage subsurface scattering and sun-facing rim lighting.
Shadows • Real-time sun and moon shadow maps with distortion-aware filtering. • Acne-free shadows on terrain, blocks, and thin grass at any distance. • Selectable shadow map resolution: 512, 1024, 1536, or 2048.
Clarity Anti-Aliasing (FXAA) • Edge-selective geometric smoothing on block silhouettes, roofs, and stairs. • Flat surfaces, textures, wood, stone, and UI remain 100% sharp with zero blurring. • Modes: Sharp, Smooth, or Off.
Water & Underwater • High-speed Screen Space Reflections (SSR) combined with planar mirror reflections. • Physics-based Beer-Lambert light absorption with depth-dependent color transition. • Snell's window when looking up from underwater with total internal reflection. • Animated seabed caustics, wave refraction, and underwater depth fog.
Clouds & Atmosphere • Raymarched procedural 3D cumulus clouds with Fast, Balanced, and Cinematic presets. • Volumetric god rays through terrain and trees. • Procedural rain puddles on grass and dirt with raindrop impact ripples. • Custom weather rendering for rain and snow particles. • Native block emission and dynamic colored lighting support.
Setup Note: Set Clouds to OFF in your video settings to let the custom 3D clouds render properly.
How to use it
Open the launcher
Select a profile, then open Shader Packs.
Pick the pack
The launcher downloads the .hshader from the source and checks the version. It stays per profile.
Play
Shader packs are not part of an .hpack; switching packs does not remove the shader.
Before you install
- Game 26.3 · API 0.1.
- License: GPL-3.0. Keep the credits.
- The file stays at the author's source; the launcher points to it.