Daybreak
Sun shadows, reflective water, waving plants, coloured light, sun rays and bloom, built to cost as little GPU time as possible.
39K installs · MIT · hildlabs
The look.
Daybreak is a shader pack in Horizon's own format. It runs inside Horizon's renderer, so Horizon's culling, batching and LOD stay in charge, and it adds as little GPU time as it can. • Sun and moon shadows with smooth edges • Warm sunlight, blue sky light in the shade, a dim blue night • Coloured block light: soul fire blue, redstone red, copper green, froglights • Light from torches in your hand (turn on Horizon's Dynamic lights in Extras) • Waving leaves, grass, flowers and crops • Water with waves, reflections, refraction and the sun's glint • A deeper sky with warm sunsets, sun rays, sun glare and haze • Mobs take the sun's shadow; the Nether and the End get their own light
Every effect can be changed or turned off in the game: Options > Horizon Settings > Shader Packs > Shader Options. The quality is yours to pick there too: turn shadows off for the least GPU time, or choose the shadow map's detail (1024 to 4096) and distance (64 to 160 blocks). The defaults are soft shadows over 96 blocks with water reflections.
Original code, no Minecraft assets. Source: https://github.com/hildlabs/horizon-shaders
How to use it
Open the launcher
Select a profile, then open Shader Packs.
Pick the pack
The launcher downloads the .hshader from the source and checks the version. It stays per profile.
Play
Shader packs are not part of an .hpack; switching packs does not remove the shader.
Before you install
- Game 26.3 · API 0.1.
- License: MIT. Keep the credits.
- The file stays at the author's source; the launcher points to it.